I was just cranking away on the dialogue graph editor.
Yesterday was mainly a proof of concept. You know, a prototype.
Today I had to shift from PoC mode into final product mode, so it was a lot of rewriting things, making things work better, cleaning things up, and extending it to work with more different kinds of nodes.
I also rewrote saving and loading dialogues completely because they were being saved in the entirely wrong format. And then I had to rewrite it again. And then I had to rewrite it again.
But I think the framework/skeleton is pretty robust now, so I think tomorrow or Tuesday, I’ll have a chance to wrap up the other two types of nodes (checks and events) before being able to move onto actually making them display.