No, you’re not seeing double. No, you do not need to adjust your television set. No, you are not stuck in a time loop. We’ve just done this before.
I just spent 5 days building a graph-based dialogue editor for this game, but building the editor was only half the battle. The other half is actually using the dialogues generated by the editor.
So that’s where I (finally) started off today.
I didn’t have very much time to work, so what I’ve got so far is extremely barebones. A very full half of it is hacked together. It’s missing a ton of functionality…
But , I haven’t developed any actual game functionality for what feels like weeks now. All I’ve been showing off in these posts are stupid pictures of graphs. I cannot stress enough how relieved I am that I’m able to just display some dialogue on screen again.

The good news is that despite what seems like an incredible waste of time, I have actually solved the original problem that I’ve set out to solve. The server is authorizing the client to begin this dialogue. It will be able to step through the nodes alongside the client, and that means it will be able to validate events and grants and things like that.
So this wasn’t all for nothing.